![]() ![]() We asked ourselves “What can we do in the music to make the player feel the size and primal intensity of these creatures?“ What did you take inspiration from when composing the soundtrack for Second Extinction?For the Earth’s surface portion, we needed a way to support the idea of Evil Mutant Dinosaurs. That one is supposed to overwhelm you and make you feel like everything is about to go horribly wrong, so I’ve used big themes in combination with the intense music you hear on the planet’s surface to create a sense of dread and urgency. In stark contrast to this stands the Extraction Theme, the music that plays when players call the extraction ship. You want to create a memorable moment for the players, preferably with a melody that they will hum to themselves when they think about the game. You already have so much going on, for example dialogue, gunshots and Dino roars, that you have to keep the music subtle so the player doesn’t feel overwhelmed.Ī main theme is different: It’s supposed to be the center of attention, you can pull out all the stops to push the music into the foreground. How does composing the Main Theme of a game differ from the rest of the Soundtrack?For the soundtrack you hear during a mission, I wanted to write music that underlines and supports gameplay without distracting from it. Instead, we went for a more rusty and gritty feel. We knew from the start that we wanted to use an orchestra to convey a sense of scale and importance, because the game is about risking your life for the greater good and saving the world.Įven though the game is set in the future, it’s not about being sci-fi or futuristic, so we didn’t use synths and techy sounds like you hear in so many space adventures. ![]() With that, I knew the game was going to be over-the-top, fun, intense and gutsy. I was already on board with that idea, but then the second page said “Evil, mutant Dinosaurs have taken over the world and you have to fight to take the planet back!”. The first page of it simply said “a Rock n’ Roll Dinosaur Killer”. A creative brief is a document containing information about the tone, mood, story, and gameplay feel of the game. ![]() What directions were you given as to how the soundtrack for Second Extinction should feel?At the beginning of my work on the project, I was given a creative brief by Dominic Vega, the Audio Director. Thank you for your patience while we made sure that Second Extinction will be an all-round success. Until then, we have many blog posts, teasers, and other bits lined up! Stay on the lookout for them as they’ll contain a lot of information about the finished game and how we made the decisions leading up to it. While we don’t yet know when exactly the new release date will be, we’ll let you know as soon as we lock in this very special day! We are just as eager to launch Second Extinction as you are to play it. We understand the frustration that comes with the delay of a game’s launch date and the uncertainty of when it’ll actually be released and can confidently say: We relate. That is why we are now looking at a release date in 2023. We want to make sure to deliver a high quality game while retaining a healthy work environment for our small development team. ![]() These bugs include some crash issues that we’ve been having difficulties reproducing, which increases the time it takes to fix them. While we were originally aiming for a November launch window, we need more time to iron out some particularly stubborn bugs. We’ve been making great progress, however the road there presented more hurdles than we initially thought. After announcing the delay, we went straight to work fixing the remaining issues and giving Second Extinction the last polish before sending it off at Full Launch. A lot has happened since our last blog post. ![]()
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